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Sons and daughters in the family advance the same way. Families advance in the hierarchy of the city by exterminating the family above them. He’s not evil, he doesn’t want to be evil or do evil things, but he exists in a culture where everybody is evil. This is why Drizzt is presented as such a compelling and sympathetic character. It’s a necessary sacrifice in the name of game design, and it bleeds into the fiction with pretty much no issues. Goblins are evil, says so in the book, it’s okay for my good character to kill goblins. You can’t handle goblins attacking the town by stopping to decide if maybe a few of the goblins are simply following orders and are really just nice guys. While it may be difficult to envision a race or society (or even a single town, for that matter) where everybody in it is evil, it is a necessary tool when you’re building a world for a role-playing game. While we are no strangers to morality and shades of grey here on Earth, fantasy settings with their roots in gaming have a slightly different outlook: namely that monster sheets have a blank that says “alignment” on it. Starting with Homeland and proceeding through Exile and Sojourn, this trilogy details the life of Drizzt from birth to just before the events of The Crystal Shard.ĭrizzt Do’Urden suffers from a strange affliction: he isn’t evil. As the first book of The Dark Elf Trilogy, it provides back story to Drizzt who appeared pretty much fully-formed and complete in the novel The Crystal Shard. Salvatore, Homeland takes place first chronologically, and it reveals much of the history of one of the most famous characters of the Forgotten Realms, the Dark Elf Drizzt Do’Urden.
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While not the first book published in the Forgotten Realms by American author R.A.